Archive for the ‘Uncategorized’ Category

Saturday, September 18th, 2010

So I know this is a bit late, as Grand Prix Portland was last weekend. I wanted to post a little recap of my experience there playing an enjoyable format, m11 limited. GP Portland was my first major magic event that I’ve played in as I mostly do my gaming on MTGO playing in drafts and testing out tech for standard. I will go over each round very roughly since I don’t remember a whole lot. The sealed pool deck below is what I put together for the main event. Destructive Force was a last minute inclusion as I wasn’t too sure how well it would work because of how creature heavy my deck was. I knew I had at least two creatures that could survive when I went off, and also that my ramping and Garruk could help me get there and recover post destruction.

Round 1 vs U/R Sky/burn
1-0
Game 1-
I came out fast with a cultivate and Garruk. While a gargoyle protected me I ramped up to the destructive force in hand and my opponent only had 5 lands when I cast it. With Garruk on the board and me picking up a few land draws he didn’t last long when he didn’t draw more than 1 land after the destruction.
Game 2-
I kept a 2 land hand with cultivate in it on the draw. I didn’t get a 3rd land until turn 4 or so. A few of his flying beaters and a fire servant made short work of me as he had two lightning bolts that popped for 6 a piece.
Game 3- I started loading the board with a gargoyle, garruk and his pack leader. He bolted the garruk after I made a beast, but I had sideboarded in a Natures Spiral and brought garruk back for another round. With him popping beasts and me drawing cards off the packleader I made short work of him.

Round 2 Vs B/G/R Titans
1-1
Game 1- I did what felt like nothing as he played turn 1 elves, turn 2 garruk’s companion, turn 3 garruk’s companion and ran over me. He bladed the creature I did get out and I died shortly after.
Game 2- Same story here as he played an elves then a companion turn 2 and beat me down a few turns while I goldfished and watched him play his grave titan. After he killed me, he showed me his hand of fireball and doomblade and told me he had a primeval titan in his deck as well as three garruk’s companions.

Round 3 Vs White / Blue
2-1
Game 1- I played some gargoyles and cudgel troll to hold off his guys and beat down. Then garruk and some beast tokens overwhelmed his couple of smallish flyers.
Game 2- We battled back and forth him dropping a vengeful archon and me dropping a duskdale wyrm. He had used most of his smaller flyers to chump my basilisk and spined wurm and even though I took some damage from his archon zapping me I was able to chump block it with my gargoyle and giant growth my guy to punch him out for lethal.

Round 4 Vs Red / White aggro
2-2
-This player had a faster red white build that had a couple of hellhounds and some flyers (including baneslayer angel) One game he got the angel out and I couldn’t outrace it even though I got my giant spider + giant growth set up to kill it before I died, his act of Treason foiled my plan both games taking my last blocker which was all that was standing between him and lethal.

Round 5 Vs White flyers / red removal
3-2
– This match my beasts and wurms did the dirty work being too much beef for him to handle. Game 2 he came out fast with a few flyers, my gargoyle and garrukk kept him occupied while I hit my destructive force and then drew lands while he had none to reload my board with some creatures.

Round 6 Vs White / blue weenie flyers
3-3
– My opponent in this round had 4 squadron hawks and 3 blinding mages, he also had 2 forsees and 2 aether adepts. Game 1 I got mana screwed by keeping a hand I should have sent back. Whatever I managed to stick on the board got sent back to my hand and/or tapped out by his mages. Game 2 I had made it up to destructive force mana while he had a crystal ball out and 3 weenie flyers. I cast it and couldn’t recover while he used crystal ball to find his land drops and send some more cheap flyers at me.

After this loss I dropped and proceded to play cube with the crew and some guys from Canada we met. Some things of note playing in an environment like this is that it was quite taxing physically and mentally. It took a long time for the rounds to finish and for the tourney to move on. I wasn’t quite on my game mentally and felt I could’ve been a bit better prepared for what I had predicted beforehand would be a long grinding process. Overall it was exciting to be a part of a magic event that was on a grand scale and I was glad to have experienced it.

Kevin

Cube Night Crushing

Tuesday, August 31st, 2010

This is the deck that I went undefeated with one cube draft night. Pack one pick 1 bloodbraid elf and I never looked back. Once a berserk wheeled the table of 8 players I knew I was where I wanted to be. The name comes from how several games were ended… burn …. to the DOME

Kevin

How-To: Make Your Own Proxies

Tuesday, August 31st, 2010

Thanks to Steve for linking me to this great tutorial on how to make your very own, high quality proxies. Of course, big props to “HarderTimes” on the awesome video. Check it out!

MTGCube Theme Song!

Tuesday, August 17th, 2010

The Magic: the Gathering Cube Theme Song!

Cube this Thursday! (Aug 5th)

Monday, August 2nd, 2010

Cubers, it’s that time again! Cube will be at my place, crackin packs no later then 6:30. While I don’t have to wake up the next day most people probably do so try and be a few minutes early. Feel free to show up anytime though as I’ll be home by 5.

If you have a cube, bring it! I will have mine but it’s only got enough cards for 8 people which may or may not be enough.

2595 SW 194th Ave Beaverton I’ll be sending out a google calendar hit. Hope to see you all there!

Cube Popularity Grows Out Of Control: Expansion Pack Added!

Saturday, July 17th, 2010

With our regular number of Cube drafters growing like a fastbonded Vinelasher Kudzu, The Cube received its first Expansion Pack treatment with the addition of 90 new cards! Making the jump from 540 to 630 cards was a difficult decision. Although we essentially lowered the overall card quality of The Cube, I personally enjoyed seeing a greater variety of cards during the draft and subsequent matches. Not to mention we can now draft with up to 14 players, which will help us avoid an angry mob of drafters who would otherwise be unable to participate each week.

You can now view our fully updated Cube contents, a more detailed Changelog, and the specific Expansion Pack contents below. Let us know what you think of the additions!

M11 Updates & More!

Wednesday, July 14th, 2010

Welcome fellow drafters to another Cube update on the eve before the highly anticipated Magic 2011 core set release!

We’ve been hard at work here at MTGCube.com to bring you the very best Magic drafting experience possible. It’s my pleasure to announce nearly 40 updates to our Cube this week, which you can view in full detail here. Without further ado, here are the highlights:

That’s it for this week’s update.  Before our draft, be sure to check out the Top Picks so you don’t act a fool and pass a bomb to your neighbor.  One final note: MTGCube.com will be suspending for 3 weeks of vacation in Undiscovered Paradise, to return in mid-August.

See you all Thursday at 6:30pm sharp!

Mission Possible

Monday, June 28th, 2010

Another Friday gone so fast.
Another Cube night come and past.
We welcomed, to our game, a few new faces,
and some took advantage of our good graces.
In a night which saw so many draws,
one deck decided to take up the cause.
It was not a deck I believed would have caused rifts,
Though I found out it gave me many gifts.

No, I am not a poet, although the deck I built Friday night accidentally happened to be my best work. With the two people to my immediate right drafting blue cards, and a couple people down on my left drafting white, I found it hard to believe my blue/white deck aggro deck fared so well. Lets take a look shall we:

The Draft:

The number 1 draft pick: From the very start, I knew I would be drafting blue. Although I did see Bitterblossom and Mox Emerald, it would ultimately be Time Walk that would be my obvious first pick.
P2P1: I happened to pick up the pack of cards only to see a familiar face… well, technically a sword… staring back at me. Umezawa’s Jitte.
P3P1: I always like the option of playing two colors and my 3rd pick let me know what other color I would try to be playing. Good ol’ Land Tax. So now knowing my colors, I just needed ONE card…

Round 2. Found me some more good cards including Skullclamp (P1), Mox Diamond (P4), Gifts Ungiven… and the ONE card I was looking for, the Grand Arbiter Augustin IV. I also decided to counter-draft Sphinx of the Steel Wind, but the Orzhov Basilica, along with the Mox Diamond I already had drafted made me decide to play it.

After Round 2, I found myself in dire need of creatures, but the third round helped remedy that. After first pick Savannah Lions, I drafted 6 more creatures that round to bring my total creature count to 10.

The Deck:

Sadly, after drafting, I called this deck the 2nd worst deck I have ever drafted, but little did I know what the following cards had in store for me.

Well… I realize now that my deck would have been nothing without the savior of the deck, Gifts Ungiven. The card was pretty much saying, “Which two of the following cards would you like to give me: The Jitte, Grand Arbiter, Time Walk, Eight and a Half Tails, Skullclamp, or what about the Sphinx?”

So for my matches, I went 2-1 against the newcomer Jad, tied against another newcomer Treavor with an epic game 1 in which if I only had one more card in my deck, I would have decked Treavor instead of myself. A brutal 2-1 match versus Cem followed by some Vengeance against Steve, 2-0.

Moral of the Story:

The cube is amazing. With people on both sides of me picking up my colors. I got some cards that I was not too excited about (which I considered second rate), but winning with those cards shows you the versatility of the cube.

Sometimes you got it…

Monday, June 28th, 2010

And sometimes you don’t. This weeks draft cap is going to have more questions then answers. The cube was updated right before this draft with quite the agro package. Since I was following my heavy control biased mono-White deck I wanted to switch it up a bit and go agro. I figured, hey, not many people go green agro so I should have some pretty good picks if I force it. As the draft picked up it appeared that red would be a good compliment to my forced green agro strategy.

Then it hit me, P2P1 I opened a Time Walk! I saw quite a few U/G cards go by earlier so instead of letting this gem go by I snagged it up (And thankfully I did…because IIRC Tavish was to my right and would have killed to soak that one up). From then on out I focused on R/G agro cards and prioritizing Blue mana fixing. I ended up with 4 fetch lands which gave me 4 ways to nab my Volcanic Island paired with a Gemstone Mine I had quite the mana fixing (and thinning!) package enabling me to splash for 3 Blue cards: Trygon Predator, Time Walk, & Brainstorm

Now for the final decklist, which I thought was going to bring my oponents to their knees!

Ok, now that I have my caliberated crap goggles on it’s time to to attempt to figure out what went wrong here. Because my deck sucked. Looking at it a second time I still don’t quite understand why, but it was terrible. Maybe the shuffle Gods decided to double fist punch me in the baby maker. The world may never know.

But after some thought here is what I do know:
  1. Not enough spot removal. A couple of times my opponent was able to stick a midrange fattie and I couldn’t deal with it. Juzam Djinn single handedly ate me up starting on turn 5. Ouch. The sad thing is I only had 1 way of dealing with him directly: Aftershock. Now while I love this card, I needed to have a little bit more backup.
  2. Not enough midrange creatures. I think I focused too much on the 1 and 2 drops. My creatures couldn’t break through mid game which further compounded the lack of removal.
  3. Not enough spot removal.
  4. Not enough spot removal.
  5. Not enough spot removal.
  6. No this is not a typo, not enough spot removal.

Well there you have it folks. I single handedly turned a blazingly fast, face-melting deck into a steaming pile of crap by not including enough…you guessed it! Spot Removal.

What is the lesson here? Don’t make an agro deck without enough ways to get blockers out of the way otherwise you may just end up losing to a Wall of Wood.

Until next time cubers! Happy drafting!

Diamond Valley and Other New Cards Added to the Cube

Friday, June 25th, 2010

Hello and welcome to another weekly Cube update! Here are a few updates before tonight’s 6pm draft:

  • 19 cards have been swapped in this week’s update – check out the Changelog for a full card listing. Aside from a few minor tweaks, black has received slightly more efficient creature and hand removal. Here is the color breakdown:
    • Black: 12
    • Blue: 3
    • Green: 1
    • Red: 1
    • White: 1
    • Land: 1
  • The highly requested Diamond Valley was added. Look for some synergy with cards like Recurring Nightmare, Skullclamp, and Yosei, the Morning Star.
  • We will continue running Swiss pairings, consisting of four 50-minute rounds, paired against an opponent with a similar match record. Player Rankings carry forward from last week, and will be updated again at the end of the night.
  • For those who haven’t noticed yet, I’ve added a Top Picks page so you can easily get up to speed on what are arguably the “best” cards in The Cube.  Check it out before the draft tonight!

Aside from those changes, I’d like everyone to welcome a few newcomers we have to The Cube draft this week: David, Jad and Treavor.  They will surely bring a fresh dynamic to our group play.  Welcome guys!

That’s all for this week – looking forward to seeing you all at 6pm sharp!